Anna Libbie Grossman: Sound Designer for immersive/ interactive environments, VR/AR, Gaming, Experience Design, Live Performance.
As Sound Supervising Editor on “Terra Incognita”, VR Installation created by Ilana Kirschbaum, Anna incorporated object-based 3D mixing in both VR and exhibition space. As co-lead programmer, Anna handled sound integration, device communication, and gameplay mechanics on “Islands/Seom,” an AR installation of digital encounters and world-simulation with showings at: DIG Slamdance, Indiecade Night Games, and SIGGRAPH Asia Tokyo. In Julie Bour’s “Solidus” Anna used contact mics to create a musical interface for the dancers to become instruments in the score.
Anna assisted Leon Rothenberg on Inkstories’ “Hero” (2018 Tribeca Storyscapes Award, Official Selection 2018 Sundance Festival), VR installation published by Starbreeze Studios placing participants at the center of a civilian air raid in Syria. Anna assisted Jon Gottlieb at the Pasadena Playhouse and worked as associate to Jonathan Burke at the Rubicon Theatre.